![]() I will continue to investigate as I have time!ĮDIT: OpenEMU correctly sees four separate controllers. The HID report from the Mayflash adapter was a little different compared to mine, but was broadly speaking the same, lending credence to a theory that my HID report and driver are both correct, and the problem here actually lies in Dolphin. I am therefore wondering whether the problem actually lies in Dolphin not respecting the Report IDs.Ī user at the Dolphin forums has one of the new Mayflash adapters, and sees exactly the same behaviour with the Mayflash adapter in PC mode as I do with the official adapter and my driver (i.e. All four ports are correctly identified separately (so 'A' on one controller means button 0, but on another controller means button 3). With my driver, it sees a single joystick with 24 axes and 48 buttons. So I splashed out all of 80p for 'Joystick Show', which is only used for testing joysticks, and doesn't suffer the jumping around issues that Enjoyable does, as it's just displaying buttons and gauges. Sorry if this is too long or confusing, I can maybe write a better guide, if you're still having problems just post again and I will try to help. Now you will be able to do the -cp command without Terminal telling you that it can't find what what you're looking for. Change your directory to where you put the GC.kext file, you can do this easily by typing cd, hitting space, and then dragging GC.kext onto the Terminal window. Once you've done all that and gotten GC.kext to a manageable location now its time to go back to Terminal. In the debug folder there should be a file called GC.kext, you're most likely going to wanna move that to an easier to access place like your Downloads folder or your Desktop. From there it puts it in a silly directory /Users/~/Library/Developer/Xcode/ DerivedData/GC-djnwkcdxnakiuldgpiycalqiiluq/Build/Products/Debug Go to the tab that says locations and under Derived Data there should be a tiny arrow that will take you to where Xcode puts products. If its not there on the left of Xcode, go to Xcode, and then preferences from your menubar. If its there, right click on GC.kext and do Show in Finder. On Xcode in the file view it might appear in a folder on the left from the file view in a folder called products. Once Xcode tells you that the build was successful (it might say it had 1 issue like mine did, but I didn't worry about that) you need to find the file it made which is called GC.kext. That will give you the version numbers you need to use on your system. If you have a different OS like Lion, Mountain Lion, or my personal favorite Snow Leopard go into Terminal and type this command: ![]() You need to change the version of 3 files, do this by double clicking on the part of the line you need to change.Ĭhange from version 14.0 to 13.4Ĭhange from version 14.0 to 13.4Ĭhange from version 14.0 to 13.4 It might have a drop down arrow next to it, click that because we need to change things in this part of the file. In this file there should be a line that says OSBundleLibraries. From the file list on the left of Xcode, find the folder named Supporting Files, and select ist from inside it. If you have 10.9 Mavericks however, the process is slightly different, before you hit build (play) you need to change 3 numbers. Once you're in Xcode the process splits depending on what operating system you have, if you have 10.10 Yosemite, you should be able to continue by hitting the build button in the top left corner of the window, it looks like a play button. Once you have that go into the folder you downloaded, and find the file named GC.xcodeproj and open it with Xcode. To do that, you'll need to have Xcode on your Mac, which you can get for free on the App store if you don't already have it (I had to upgrade my OS from 10.9.3 to 10.9.5 to get it but you should be fine). Because of this, we each have to make the. kexts from the internet into the kext folder and using them right away. ![]() I'm not 100% sure but I'll guess that OS X has some protection measures to prevent people from simply dragging and dropping. I have one other driver on my Mac for 360 controllers, and that was a. For reasons that I don't really know about, no one I've seen really puts up drivers in the form of. I think this is why you're having that issue, when you download the files from Area's github, the driver isn't actually functional right away.
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